The urbz sims in the city walkthrough gameboy


















Time to talk to Berkeley clodd Goal 3:Give the mysterious brief case to detective dan Find detective dan and give him the brief case. Goal 4: Give the rigged briefcase to Giuseppi Find giuseppi and give him the briefcase Mission Batten down the hatches Started by: Lily gates A lot of people seem to have trouble-finding Lily so here is where she can be located.

In simquarters go to the docks. While going along the main path you will see a dock going up with a mini game sign on it, She can be found here during certain times of the day. Goal 1:Earn Creativity 5 Goal 2:Convice ewan to fix the attraction rel 50 Get your realthionship to 50 and he will tell you to talk with dusty hogg Goal 3:Challenge and beat Dusty Hogg PM Talk to dusty hogg and you will have to race him.

I recommend a light frame with a dragster engine you can easily beat him. Now you Get Dusty's motorcycle trust me you willw ant that later in the game. Goal 4: Convince Polly to go to the attraction rel 50 Find Polly and talk to her Talk to lily gates after you do you can play the bumper boat mini game Mission None shall pass Started by: Gramma hattie Goal 1: Earn 5 body or Charisma Choose the one you want and raise it either use the bar bell to work out for body or use the mirror in the thrift store for charisma.

Goal 2:Meet at the cemetery between PmAM Meet at the cemetery, to find it follow the right path around sim quarters and you will see the entrance to it. Goal 3: Guard the cemetery for 4 hours. You have to answer the right questions to guard it. Anything for daddy bigbucks If you have 5 body you have darius shows up. After the first few question with darius start answering with these "Sorry, but im nto supposed to let anyone thru" "I'm so strong I can deflect sunlight with my breath!

But aslong as you find a way that works. I don't have the exact answers but be polite to her. Contributed by:lawragatajar End of mission Mission Get on the list Started by: Cannonball Coleman Goal 1: Earn 2 rep with your group Look in the rep group list and become friends with at least two members Goal 2:Take tickets AM Club zydeco Go to the club and take tickets making sure no Richies get in.

The richies that will come are lottie cash and luthor bigucks. Go to one and press a if you want to buy it Now when you go to pay your bills you can also collect your checks.

The amount of money you paid depends on how much you payed for a exhibit. More exhibits give you more cash. Goal 3: Give simoleons for travel expense Raise the money then talk to Roxanna again.

Go back to the thrift store and it will be on a coat rack to the far right wall of the store. You have to look carefully for the arrow but you will see it. If not jus keep hitting A until you find it. Wait days and it will arrive in a package. Goal 4:Give costume to Mambo lao When you have all the parts of the costume go back to mambo and give them to her. None of the answers seem to matter so just pick the ones you like.

You then find out how strong daddy bigbucks is and are tkane to the next chapter Chapter 4 You awake in the bayou with two strange people. Note: Incase you need food there is a grill here if you need anything else use the house out here.

First 3 questions don't matter then choose "Garlic ice cream" "Sun bathe on the beach" "A gnat" If your having trouble with the plants I find pushing A or B while the opposite direction your being pulled will make it put it's head in the ground. Or use your hoverboard and ride past them. Goal 2:Find the "Dark tree" Follow the path until you get to some stumps then head up for the dark tree.

Goal 3:Find a light Right after you cross the first bridge go up. You will see a glowing object next to the plant. To get to the plant follow the edge of the water past the columns of rock. Make the plant put its head into the ground and pick it up. Goal 4:Capture the Albino alligator After you get the light he's in the end of the Dark Tree When you're done talk to Bayou boo Mission Fiddle with the old man Started by: Talking to bayou boo after mission 1 Goal 1: Meet at the hickory stump at midnight Go to the stumps you passed when you were going to the dark tree at night to see the Red man.

After you get out of here talk to gramma hattie. You should see her on your way out of the graveyard and you now have glass town open. Now time for the most annoying mission in the game Mission Running from the law Started by: Detective Dan You can't run at all or else you go to jail fun Goal 1: Find someone to write the letter.

Talk to gramma hattie if you left the jail get caught again to talk to her Goal 2:Find a messenger to paradise island Talk to the kid who is always sleeping in class at the university Goal 3:Gain popularity 40 If you get your relationship up to 50 with one person you gain 1 popularity, 75 gives you another popularity but this is not always correct. I recommend going to at least 80 in relationship since it will go slowly down. Continue talking to people until you complete it then talk to the boy again.

Goal 4:Find a map to paradise island This is simple go to the steam boat and all the way to the top floor you wills ee the map on the ground.

Goal 5:Bring map back to Gordie Bring the map back to him then talk to Detective Dan For completing this mission you gain the use of the fan boat and the ability to run again without getting arrested. Go down the stairs in the upper right part of glass town to get to it. Mission Carnival Once you started this mission the Carnival opens Started by:Roxie Moxie Goal 1:Capture the dancing nutria Go to the fan boat and keep heading down ithout crossing into another area until you hit a small island with a bunch of groundhogs on it.

Go to one and if it's under ground wait for it to come up to capture it. Goal 2:Give the Dancing Nutria to Roxie Find roxie and give it to her Goal 3: Give Simoleons to Roxi Raise the money and give it to her as usual Goal 4:Find a tightrope walker Talk to misty waters and she will say she needs a date for the film premier. Goal 5: Find misty waters a date Talk to luthor bigbucks then talk to misty waters again.

When all goals are completed talk to Roxie again. Mission The bigbucks players Started by: Theresa bullhorn Goal 1:Gain popularity 50 Just do what you did with 40 Goal 2:Convince dusty hogg to perform 50 rel You should know what to do befriend him then ask him Goal 3:convince sue pirnova to perform 50 rel Same with dusty Goal 4:Decorate the stage Buy or paint some cheap items and put them on the movie theatres stage.

Goal 5:attend the play Go to the theatre at night to attend it. Talk to Theresa again after it's over. Chapter 5: The last one Mission Reality show Started by: Talk to the leader of your rep group Note: be sure to have full stats before doing this mission. There is no food bed etc on the island. Tip: Save before going to the island and see who is there then reload and get your ralthionship down with them before coming onto the island.

Goal 1:Travel to paradise island Get to your boat and follow the river until there is a opening up. Then keep going up to get here. Goal 2:Play the trivia contest Go around the island picking up coconuts there are four of them and will be under palm tree's. When you get all the cocnuts talk to Pritchard and give the cocnut as a gift to starts a question worth 2, simoleons each.

Question coconut 1: what color is crystals hair? Question coconut 2:where is the old school bus located? Answer:At the Carnival Goal 3:Insult the other contestants Say things that make negatives By winning you get 10, simoleons Contributed by:Da boOgRr Mission Back to the drawing board Started by:Luthor bigbucks Goal 1:Convince polly to talk 70 rel Get her up to 70 then choose the new option Goal 2: Find the secret lab Go to daddy bigbucks office between Am with 6 logic and search the upper right bookcase.

Goal 3:logic 6 Go to the university until you get enough logic Goal 4:Return the blue prints to luthor This explains itself get the stack of blueprints from the stack that is right next to you when you enter the lab and return them to luthor.

Mission Interview with a Cajun Vampire Started by:Crawdad Clem Goal 1: Go back to the mausoleum and as you make your way thru it you will find him. Goal 2: Free bayou boo mechanical 7 Go to the university until it gets high enough the look for a pad lock ot he chains and pick it Goal 3:Find a cure for vampirism Talk to Mambo Lao and she will tell you it takes a large amount of chocolate.

Attain a relationship of 30 with Maximilian Moore. The Artemesia Plant is located behind the Large Brownstone and in front of a dumpster. It will wilt within an hour after picking, so you will have to get it to Max within that time. If you fail, give the wilted plant to Max and try again.

The first thesis is attained by writing it on the computer at the Miniopolis Chronicle. Success is determined by the Logic skill. The second thesis is attained by getting a relationship of 40 with Lincoln Broadsheet. Then, write a thesis on the computer at the Miniopolis Chronicle.

However, unlike the first two theses Max will not accept the third one. After completing this mission, the player can now take classes at the university and can play the Dr. Max Stat minigame. Attain a relationship of 30 with Cannonball Coleman. Buy it and give it to Cannonball Coleman. There are four lines of lyrics to complete. Every day at 12 pm, Ewan will wait at the motorcycle workshop south of Urbania. Meet him exactly between 12pm and 1pm and give him the food for 3 days.

Simply bid higher than the other contestants and you will receive it. After completing this mission, you will receive a hoverboard. Press R when it is in your pocket to use. After completing this mission, the location of Club Xizzle will be revealed. Triggered by Gramma Hattie , after completing the first five parts. Attain Level 3 in either Hoopz, Dr. Go to the Miniopolis Chronicle and look at the bulletin board. One of the notices will have your name on it. Go to the museum entrance and search the bushes, and you will receive a piece of paper.

Go to the graveyard and search the back of the southern-most grave, and you will receive a slip of paper. Give the slip of paper to Berkeley Clodd and he will give you a briefcase.

Attain a relationship of 50 with Polly Nomial. After completing this mission, you will receive a motorbike parked near your house. Daddy Bigbucks will come first, after compelling to his arguments make sure to choose: "Ha! You mean up to no evil! Darius has a few accusations. Choose the following answers for each of the corresponding accusations. Lily Gates has a few accusations. After completing this mission, a second section of the graveyard will be unlocked. Also, you will receive a recipe book.

Accept only those not from the rep group Cannonball Coleman mentioned. Once you're at relationship 30 with her: -Give Kris your Squeegee and Bucket Select the Friendly Stuff option at the bottom of the screen, and then the Give a Gift option. Select your Squeegee n' Bucket and give them to her! There you will find a shower. You can take a nap there, or go to level 2 and sleep on the bed. Free food! Eat as much as you want from the vending machine in the lobby, or floor 1.

After you're done talk to Kris for your next mission. Go to level 4 and move it Out of your pocket and into the room using the "X" button and your stylus.

Repair it. Once you repair the television, an image of Mr. King, the building's former owner, will appear. Talk to him, and the first steps of Mission S will be revealed. Fix those and you're done with this mission! You can use that to get a mechanical skill point! Go up to it and select "Pick the Lock" to complete this goal. Go over there and press "A" until you find the key. Once you get the key, Daddy Bigbucks and Lily Gates will confront you. You have a new home now Just talk to him, good luck!

For the first question, any of the answers will work. For the second question, you must use the second option: "The janitor told me I could stay. He is finding legal ways to make people miserable. Just go to your right and up the stairs. This is a fun, basic game that will get you a nice sum of money. You can also collect recyclables like cans and trash piles off the ground and sell them in the jail.

If you want to complete the Artsies' rep mission you should hold on to all your trash piles, though. There's not much difference between the two houses, so buy whichever one you like better. Once you're done, talk to Detective Dan. You're moving on to Mission 2! Mission 2 misn2 The goals for this mission can be unlocked in any order, with the exception of the last one.

He's the guy in the lab coat, frequently found in the hospital 2 doors down from the Large Brownstone house. If you can't find it, just use your map the icon on the farthest left side of the bottom screen.

There you'll see a dumpster with blue paint on it. The plant is in the grassy area in front of that. Walk around there until you see the yellow arrow, and then pick up the plant. Run back to the hospital and give it to him, and you're done with this goal! Talk to Berkeley Clodd, and he'll sell you a bootleg thesis. The doctor will not accept this. I think you have to buy it to advance in the game, but you can always try to avoid it. Once you have or haven't done that, go to the newspaper office the farthest left you can go in this area, right next to the orange barriers.

Use one of the computers to write your thesis. If he's on the same screen as you you'll be able to hear him so he's pretty easy to find. Just talk to him like you talked to Kris and Dan earlier. Go over to that and "Critique Graffiti" until you get a skill point. If you've opened the university, you can go there too. I don't know if it matters which one you choose, but it's not very hard to rhyme the words.

There's no easy way around this one. He'll have a little exclamation mark bubble above his head, which should make him easy to find. You can buy him a corndog or soda from the pizza place for a very low price. Note that you do not have to bring him lunch for three days in a row, just three days total. Win the auction. Once you finish this mission, you'll get the Gravboard. This makes it MUCH easier to get around the city. She can usually be found near the jail.

If someone is standing in front of the pizza counter, you may have to redo the mission! Once you have the pizza, just give it to her.

Go dance on that and she'll join you. Be sure to stop once she stops, or she'll get bored! Be sure to get to this part before 9 PM, when it closes! You need to get her something from the vendor outside the pizza place. Do not buy her something from the thrift shop! If you do you will have to redo this scenario!

Once you're done, you can finally get into Club Xizzle! The password is can be found after the xizzles section of this walkthrough. It's a good idea to use the people you already talked to for other missions. Any combination will work. Once you've done this, you'll be able to get into Sim Quarter, the next area!

Good job! Mission 3 misn3 Mission for the Mann talk to Dan D. Mann -Play Moogoo Monkey This is the minigame found in the riverboat. You can reach the boat by following the dock near the entrance to Sim Quarter. Go inside and you will see the mingame sign. Obey the instructions, and go to the shrubbery outside the museum next to where Luthor usually stands. You will find another note, and your next clue. The next part cannot be completed until you have finished and opened up the next part of the graveyard.

Once you have done so, look behind the gravestone farthest to the left. Now go find Berkeley Clodd and give him the note. He will give you a briefcase. Dan Take the briefcase and give it to your favorite and only sim detective. You're all done with this one! After those, you're going to have to go to the university and pay for your skill points.

Have fun! You just need to save money, upgrade your bike, and practice, practice, practice! Once you beat him you'll get a motorcycle, which will make getting around Sim City much easier! She can be found at the university in the mornings and in Sim Quarter later in the day. Once you beat this mission, you'll have access to more xizzles at Club Xizzle. Some of these are very useful! Take your pick. Just go down the stairs on the right side of Sim Quarter, and you're there!

Here is a list of people that show up and your responses to them. I wrote down the ones that I used, but there are some occasions where another one will work. Daddy Bigbucks DB: Sims name? I must admit I'm rather surprised to find you running around here.

After I had you arrested I assumed you'd be living out the rest of your days behind bars. You: Anything will work. The more red in a bar, the more that bars needs refilling.

When it is red for a while, the Sim will refuse to do anything. The knife and fork sign is hunger. To refill hunger, you have to eat using a grill outside, an oven, a microwave or baking a mix.

The Showerhead sign is hygiene. To refill hygiene, use a shower. The toilet seat is bladder. The refill bladder, use a toilet. The TV is fun. To refill fun, watch TV, play games, play pinball, etc The bed is energy. To refill energy, sleep on a bed, sofa, etc The chair is comfort.

To refill comfort, sleep, sit on a chair, etc The 2 people is social. To refill social, talk to people The home is homesickness.

To refill this bar, go home and stay there [4. You press A when you see the arrow or press it anyway. The Artsies trophy is located in the Bayou, From the house, you go right into the next screen, past the fly trap, cross the bridge, go south-west and cross another bridge. You can get it when you see two fly traps and you go past them like so.

Follow the main road into the carnival area and go straight. Go straight onto the footpath and go until you hit the fence. Go upstairs and go past the electronics dealer. It is between the computer and the utilities heaters. The Streeties Trophy is located in the graveyard. When you go back from the Bayou back to the city, you will go past a graveyard before you can leave it.

The closest one to the exit back down will be the grave to look for. You must have at least 3 rep points before you can get the mission which is started by the group leader. If you have 3 points and do not get a mission, try 4 points and then try 5 points. You are sure to get it at five points. Also, if you ask the sneaky thief Giuseppi to get the recipe. The recipes uses 1 unit of flour, 1 unit of strawberries and a unit of vanilla.

Mix it in a mixer to get the mix, and bake it in the oven. If you don't succeed, then try again. Goal 3: Clean Up the City Pick trash off the floor and sell it. Pick it up fast because after about 30 days have past in the game, a glitch will occur and there will be no more trash to be picked up in the city.

It is also in the tunnel when Det. Dan tells you a shortcut. Then get a craftsmaster table and carve the wood.

Then make it into something. Save before because you have a chance that you might wreck it the carving. Then save before you decide to make a chess piece. If you don't get the chess piece, reload and wait another Sim hour before you start again. They are most commonly found in the bayou, and I mean common. You can get about 3 a day. You can also find them in the graveyard if you are not scared to go there.

So get the best of everything, best oven, best fridge, best toilet, etc. You could just play around with the Nemesis xizzle though. Goal 3: Convince someone to join the group Get Ewan's relationship with you to about 75 relationship points. When you reach 10 Rep points, the most in the game, you will receive a gift, an ultimate item and a xizzle along with the keys to the clubhouse room in the game.

You also get a gold plaque! If you don't belong to a certain group and you want to join, get 10 Rep points and the Group Leader will offer you to join.

When you say yes, you will join that group, receive both silver and gold plaques, receive an ultimate item, a xizzle can be brought, and you get subscription to their magazine and their clubhouse keys.

The clubhouse is located in Glasstown. The stairs going down belong to the nerdies The stairs going up belong to the richies The room on the right belong to the artsies The room on the left belong to the streeties You can place certain furniture in the clubhouse. It is basically a storage place for you when you exceed the limit on your house. To get 10 Rep Points you have to 1 - Get 50 Relationship Points with one member 2 - Get 50 Relationship Points with two members 3 - Get 50 Relationship Points with three members 4 - Get 50 Relationship Points with all the members 5 - Get Relationship Points with the leader 6 - Move to a place desirable to the group 7 - Get -5 Relationship with the rival group 8 - Max out the certain skill 9 - Finish the Rep Mission 10 - Give the group trophy to the group leader The rival groups are Streeties against Artsies Nerdies against Richies The desirable places are depending on what your status is with each of the groups.

The lowest group is the most likely to get a boost when you move, while the highest group with the most rep points is least likely to get a rep point when you move. When you move to a place undesired by a certain group, you will most likely lose a rep point, that point can be recovered when you move out to another location. Read the instructions and get yourself promoted hard not to. Then you will be fired and that the mean Daddy Bigbucks has brought the tower.

You will have a talk bar after the conversation. If you see a -- sign however, you lost relationship points. Get her relationship point up to 30 to finish this goal Goal 3: Give Kris your Squeegee and Bucket Simple, so to friendly stuff and select give a gift.

Choose the Skyline Penthouse. Go to the shower and use it. If you choose the law offices, go to the bed and sleep on it. If you choose the lobby, sleep on the seat. Goal 3: Eat Something Go to the lobby and go to the vending machine. Go eat something. Put it in your pocket. Go to the penthouse and press Start. Press L and R till you get the items screen. Select the Bed and move it around till you are happy Goal 2: Repair the Television Go to where the bed used to be.

There is an old television so repair it. The ones need repairing are in the lobby and the gym. Repair it like you did to the television. Click on it and pick the lock Goal 3: Find the Key Search near the computer.

Then Daddy B. Choose any option to find out his evil schemes and Det. Dan will arrest you and you will end up in jail. Mission 5: Get out of Jail Started by: Det. Dan Objectives: Befriend Det. Dan Get a 30 Relationship Points on detective Dan. Talk about health and crime. Goal 2: Answer Questions Talk to the Detective and answer his questions. On the first question, choose any option then choose "The janitor told me I could stay" "Real food, I was tired of eating junk" "No, He is finding legal ways to make people miserable" Then choose the option that you haven't seen Mr.

King for a while. You will choose any option as you get to leave jail. Between 5am and 5pm, you can play the Hoopz minigame. Read the instructions and finish the stupid game.

Keep playing or recycling trash until you reach the amount. Goal 3: Buy a House Leave the prison and go up, right and turn left after the park. You will see a green sign with a house on it. Click on it and buy it. You can buy the other one but it is slightly more expensive. You will have a crate inside. Unpack your items and place it in the house. When the crate is empty, return the crate and it will disappear.

Near the dumpster is a plant. Collect that plant and give it to Doctor Max within 1 hour. Give it as a gift. Do enough research to fill 2 logic points. Then write the thesis. The bar will complete fast but there is a high chance of having writers block. Keep writing until you finish. The thesis that Mr. When finished, talk to the Doctor. Then give it to him as a gift. Goal 3: Earn 1 Creativity Go to where you found the artemisia plant, near the northern barricade and go to the dumpster.

Then you talk about the horrible street art and gain a point. Goal 4: Finish Cannonball's Song After finishing the 3 Goals above, he will ask you to finish your song. To do this choose these options " Everyday between 12PM and 1Pm, go to Ewan in the chopper garage and give the corn dog as a gift for 3 days. Press R to use it and R again to stop use. Press A while on the hoverboard to move around and make it faster. The arrows are used to steer. Use can place it in your house as a decoration.

Buy something from him like a flower and give it to him. Note: Don't sleep or talk to anyone but her unless you want to start again. After that, you have access to Club Xizzle. It is where the blockade it, outside the dumpster. Press A on the door to access it. You can buy xizzles at 3 beads each and enter the club. The password is Bucket. Daddy B. Keep right. Go onto the peer and keep going. Go until you see a steamboat and go inside. Play the game at about 4pm to 2am.

Goal 2: Follow the Directions Go to the newspaper agency and look on the bulletin board. Then head to the Shrubbery outside the museum and search it to get a piece of paper.

The next answer lies beyond the grave so go to the graveyard and go until you get to the last 4. Search the last one. The note says Another Feather in His Hat. Talk to Berkley Clodd. Goal 3: Give the Briefcase to Det. Dan Clodd will give you a briefcase so give it to the Detective Goal 4: Give the Briefcase to Giuseppi Give the Rigged Briefcase Briefcase with a massive microphone on the side stuck with sticky tape, great rigging to Giuseppi.



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