Blur 21 vinyl download


















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Mace 3. Badgeman Brown 4. Garden Central 6. Into Another 8. Peach 9. Bone Bag Hanging Over When the Cows Come Home Beachcoma Chemical World Reworked Es Schmecht Young and Lovely Maggie May My Ark Girls and Boys 2. Tracy Jacks 3. End of a Century 4. Parklife 5. Bank Holiday 6. Bad Head 7. The Debt Collector 8. Far Out 9. To the End London Loves Trouble in the Message Centre Clover Over Dover Magic America Jubilee This Is a Low Magpie 2.

Anniversary Waltz 3. People in Europe 4. Peter Panic 5. Threadneedle Street 7. Got Yer! Beard 9. To The End French Version Supa Shoppa Theme From An Imaginary Film Red Necks Stereotypes 2.

Country House 3. Best Days 4. Charmless Man 5. Fade Away 6. Top Man 7. The Universal 8. He Thought of Cars It Could Be You Ernold Same Globe Alone Dan Abnormal Entertain Me One Born Every Minute 2. To the End La Comedie Feat. Francoise Hardy 3. Firing Shunt - a sort of electric red shell - is now a violent, satisfying barrel roll of death cast on your unlucky motorcar target, and, like the Mario Kaii projectile, you can fire it backwards in your chasing opponents' faces, which is ever so satisfying.

Likewise dropping a mine, unlike the dull tin cans in last year's build, now casts an angry and massive black hole waiting to explode in the faces of any unlucky BMW that drifts into its path; while getting annihilated by a first placehoming Shock inches from the finish line is now part and parcel of the experience. All of these attacks on your car will leave you shouting and swearing at your monitor, while grinning wildly. Having the acclaimed racing house finally pick a side of the fence is great to see.

Last year's game had a clear identity crisis as Bizzare attempted to please both hardcore fans and less corner-carving savvy gainers, and ended up satisfying no-one at all. This year's Blur is slick, focused and smartly edited. But it'd be naive to expect the creator of five highly praised racing games to simply pump out a mindless mum-and-dad Kart entry: power-ups are clearly well-balanced and abilities like the aforementioned Shock limit their payload to a few yards in front of the lead car, meaning skilled players can dodge them.

The cars handle well too: ignore the Mario influence and you'll believe you're behind the wheel in a proper arcade racer.

The selection of motors on offer range from slick speedsters, drift-happy muscle cars, and the obligatory rough-and-tumble jeeps and vans.

The most impressive aspect of Blur's race is the sheer physical oomph of battling 19 other vehicles - and their magical zapping skills - around Hackney yes, that's one of the race courses. The traditional first corner pile-up was simply one of the most intense racing experiences we've had: Audis being blasted out of existence, and scenery thrown 10 feet in the air - it's mental. The boosted driver count means that Blur is a racer In which your opponents are never far away. In fact, most of the time they'll be scratching up your body work, trying to send you flying into a lake or a corner shop with the Force Push-like Barge.

Like the current king of the FPS genre, Blur includes game changing perks called 'Mods' , Challenges and experience points for levelling up and unlocking goodies. Mods include the defensive less damage from collisions , offensive get a Nitro for performing a superb drift , and all-round useful a Predator Cloak for your car - great in the Destruction Derby -esque Motor Mash mode. One we found particularly handy glued a laser sight to our rear-view mirror -perfect for backwards Shunt blasts. Like Infinity Ward's shooter, Blur now does an excellent job of constantly rewarding the player, with virtual pats on the back every time you take out a rival or pull off a skilful Mine throw onto an opponent's bonnet.

Bizarre Creations is definitely back on track for its mission of make racing games fun again. On the road Blur is a great laugh to play and outside races the impressive array of community and customisation features add depth to the package.

Last year's game was a nebulous, indistinct meshing together of two conflicting types of racing games. You'd Have Been forgiven for assuming, all those years ago when Activision picked up Bizarre Creations, that the developer would just pull a big lever and fart out a racer similar to its famous Xbox series Project Gotham Racing.

Instead, the team made a decision that caused people to wonder if they'd suffered collective head trauma. If you don't already know, Blur is a collision between stylish Need For Speed-esque cars and circuits with the kind of power-ups that Mario packs in his slacks before a go-kart race.

It was a risky tactic, tightrope walking between two stools while piggy-backing a considerable load of expectation, and one that needed an extra six months in the oven before the team were happy with the results. We reckon they made the right call. Blur combines the best of both strains of racer - it's achingly cool and rammed with stylish cars, but also extremely accessible as it's about using tactics from Dick Dastardly's heavily modified Highway Code rather than skills behind the steering wheel.

If you're the sort of person who cackles nefariously as you punt a fellow driver off the circuit in straight-laced racers, Blur is your ideal playground. At the very least it'll level the playing field for everyone else.

After the early talk of a socialnetworking inspired storyline, initially Blur's career mode appears to be a pretty anodyne system, with its list of events and lights that are unlocked depending on your position. As soon as you've gotten comfortable with the basic premise, the game starts slapping challenges on top of the basic requirement to finish third or higher.

For a start depending on how you perform in the race you'll earn fans, which are gained through stylish driving, successful power-up hits and deftly avoiding attacks from fellow racers. Unlocking fans gives you a bonus light if you meet the target for that event and access to new cars.

It's worth noting that because they all have such drastically different caricatured handling styles, you're likely to find one or two favourites in each class and stick with them. After all, you need to not only be able to chuck the car into a graceful slide around a bend, you also need to be able to loose three of the Bolt projectiles and have every one of them hit an opponent at the same time. OK, you don't have to be able to do that but it's awfully helpful vhen you're attempting to wrestle the lead from a nippy VW Beetle on the final corner.

There are also Fan Runs on every course, which open up a series of slalom-style light gates to pass through.



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